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There is one unique mechanic that Synced: Off Planet utilises and when it works it is without a doubt the games most unique and interesting feature. While the gunplay is still floaty, facing off against other players is immediately a far more tense experience where you are truly using your wits in your attempt to survive. Many of the weakness of the game PVE is undone in PVP. The game also features PVP gameplay and this is, in my opinion, one of the better aspects of Synced: Off Planet. Though unlike games like Left for Dead these special enemies seem to lack a bit of flavour to make them more interesting. Instead in many cases these enemies simply turn into bullet sponges, soaking up boat loads of damage and doing some relatively basic attacks over and over again, almost making the enemy variety pointless, as fighting the hordes is far more fun. Similar to titles like Left for Dead, these enemy variants spice up the gameplay and tend to make it more interesting. The same could not be said for the other variants of enemies. The 'classic zombies' serve as essentially the runners from 28 Days Later with hordes being your main issue, but luckily they tend to go down in one or two shots.
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While the Cyborg-Zombies aren't the most unique premsie, it does allow for far more creativity in terms of the enemy design. In terms of enemy variety I think the game shines. Each weapon did manage to feel distinct which was a good thing, but like many of these games, certain weapons stand out and as mentioned previously, not only was the shotgun the most fun weapon, it was also the easiest to use and most effective. The shotgun was the most fun weapon to use by far, while the other more 'precise' weapons suffer more from the floaty mechanics. The weapon variety also seems somewhat limited, or at least that it how it felt. Starting with the gunplay, this area o the game can be quite fun, however, in many cases the weapons can feel somewhat floaty, this in conjunction with stiff movement can make the combat more of a real chore than it needs to be.
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The game is ambitous and has many differing facets that make up it's gameplay whole. Starting off with the core of Synced: Off Planet is the gameplay. The name adds a certain unique flavour, but in the end, these 'Nanos' are really just cyborg zombies with big purple eyes and some yellow bits. The premise itself also sees players facing off against 'Nanos' essentially the zombies found throughout the game. In it, players compete against each other in their fight to survive the apocalypse and for a chance to escape Earth. The game is a PvPPvE/Co-op action survival game. It is both The Division and Day's Gone simultaneously to varying degrees of success. The game from Next Studios and Studio Gobo Limited, seems to have the DNA of numerous different games spliced into it. Synced: Off Planet is a surprising title.
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